![]() ![]() ![]() ![]() Where this game shines for me especially, and the main reason for crowing it my Game of The Year 2021, is because of its HBTQ+ themes and characters. I haven't seen these topics being integrated so nicely into any other game I've played, and I truly believe we need much more of this integrated respectfully and interestingly into the game medium.Īnd that's exactly what makes it the crown winner, of course alongside the stunningly excellent composition of music, cast, and sprites. The speed based, grid tactics rpg is surprisingly engaging throughout the entire adventure. The numbers stay low and meaningful, all the while your decisions matter moment to moment. So many cool boss battles! Choosing what party members you want to use is fun, their abilities all pretty unique. Plus, everyone equally gains xp regardless of them being in your party or not. Chef's kiss.īut whatever, that's not why we're here. Good! They all have their flaws, their misbeliefs, all which leads to fun and exciting teen drama. Their designs are pretty good across the board, there's a ton of fun side characters, and the plot moves at a brisk clip. In particular, I was blown away by Ima's ze/zir pronouns. Idk, it's small, but so cool to see that in a well made game on my PS4. One negative is that the art and music notably improve as the game goes on. That is to say, don't be discouraged if the game's aesthetic doesn't hook you in the first hour. I enjoyed that hour, but as soon as you're in the school and start meeting party members, the art and music improve immensely. So go check it out! You'll fall in love with the world and characters, I just know it. It’s a 16-bit RPG with gameplay inspired by the Paper Mario series and a setting reminiscent of Hogwarts in the Harry Potter books. I wanted to find something to like in this game, but there are numerous elements to the game that didn’t work for me. There are some really odd-ball soundtracks that I found unfitting, grating and annoying. And the queer moments are too forceful and off-putting. Ikenfell is a school for young and gifted witches. Due to unusual circumstances, the entire campus has gone under lockdown. You play as Maritte, a girl looking for her sister Safina, who is a student at Ikenfell. Unlike her sister, Maritte doesn’t attend Ikenfell because she is an “ordinary”, someone who can’t use magic. Maritte makes camp one night and suddenly discovers she can cast fire. So now Maritte and friends have to go to the … More You learn soon after that no one in Ikenfell has ever had the power to cast fire and suddenly it seems that magic itself has gone haywire. The opening premise loses its momentum once Maritte reaches Ikenfell. The majority of the game becomes a wild goose chase to find Safina. As an early game example, Maritte and her new friend Petronella discover that Safina’s dorm room is locked with a magic spell. Petronella suggests to find Rook who is an avid researcher. Rook says he needs to go to the Library to do more research on the magic lock. Unfortunately the door to the Library is haunted by a wall spirit and has locked the door shut. So now Maritte and friends have to go to the Alchemy Lab to find something that will scare away the wall spirit. Once you enter the Library, they discover they have to do yet another thing to unlock the door to Safina’s room. I abhor this kind of quest design because it artificially pads the game length. ![]()
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